Dimraeth Guide
Characters

Dimraeth spells and spellbooks

You fight with five Dimraeth spells at a time. Some come with your race and class through the skill tree, and Alaric in Earlwood gives you a spell for your class for free. Most of the rest are spellbooks: find a ruined book in the world, craft it (Tamson and Rahaner hold most recipes), and learn it only if your attributes meet the book’s requirements.

Skill tree centre with a sword node and a fire node, under a top menu reading Codex, Quest, Map, Skill Tree, Spells, Social, Settings
The skill tree centre, with a sword node and a fire node; Spells is a tab in the top menu.

Where spells come from

“Your race and class offer their own spells, while crafted spellbooks grant access to universal magic, provided you meet each spell’s attribute requirements.”

Mudtek

FromWhat you getHow
Your skill treeRace and class spells, plus modifiers for themSpend skill points on major nodes
Alaric, Great Hall in EarlwoodOne spell for your class, freeTalk to him when you first reach the village
Ruined spellbooks in the worldA recipe for that spellPick it up, then have the book crafted
Rahaner, guild hallA shop of spells, mostly physicalCraft or buy; some need a material such as wolf fangs
TamsonA crafting list, mostly magicCraft from recipes you have found
BossesMaterials for specific spell recipesTake the drop to a trainer

A few spells unlock through the skill tree; others come with your race and class or from crafted spellbooks. How the tree’s wings and corners are laid out is on the Dimraeth skill tree.

Known spells

Filter by where the spell comes from.

SpellComes fromNotes
Heavy StrikeAlaric, for a Minotaur BrawlerAlaric’s free class spell on that character.
Weapon SwapHuman sword and crossbow swap; changeable in the skill treeReportedly uses stamina rather than concentration.
VortexSkill tree, on a Minotaur Brawler’s pathA whirlwind that does lots of damage and applies bleed.
Backstab StrikeElf race spellThrust damage, 5 stamina per cast, 3-second cooldown.
Temporal SpikeElfExplodes DoTs.
FireballUsed on an Elf MageVery short cooldown, and two nodes that make it strong AoE clear.
Tendon SliceRecipe in the world, crafted at Rahaner; needs agilityNeeds three wolf fangs, three droop cores and one rough paper.
Flaming StrikeSpellbook; needs seven Energy among other attributesA hybrid spell dealing both physical and magical damage.
Frozen StrikeSpellbook southeast of the Dwarven Mountains waypointCosts 8 concentration and 15 stamina (icons below). The book sits just right of the waygate players call the corrupted ticket entrance.
Savage ClawCrafted with alpha claws from the alpha wolfThe boss drops only one claw. For more, take the alpha wolf bounty, which reportedly appears only after you kill the second alpha wolf; both wolves are on Dimraeth boss locations. One player could not craft it despite having all the materials; the recipe does not need Rahaner.
Frenzied SlashesA book from Myrll, or crafted after the goblin kingOne account: once Myrll, the fox elf girl found in the shrine, moves in and you level her up a bit, she sells the book. Another has it crafted after defeating the goblin king (see that build). Recruiting Myrll is on the Sanctum page.

How the spell system works

Spells tied to an attribute have a minimum: raise that attribute to meet it before you can learn the spell (step 4 below). Race spells belong to the race you choose and have their own animations. Passive spells have been removed from the game.

Create MAGIC with Dynamic Spells | Dimraeth Devlog Mudtek

1. Collect Alaric’s free spell

On arriving in Earlwood, go into the Great Hall. Alaric gives you a spell for your class, free to learn and use. What you get depends on the character: a Minotaur Brawler gets the melee spell Heavy Strike. Alaric’s dialogue also offers a spare spellbook to keep you alive. The quest that brings you to him is on the Dimraeth walkthrough, and where Alaric and the trainers stand is on Dimraeth NPCs.

2. Find ruined spellbooks

Books lying in the world are recipes, not spells. The Steam achievement Light Reading asks you to “Find your first ruined spellbook”. You can learn the spell from it only if you have the right attributes.

Spellbooks sit at fixed points of interest and show on your map as book icons; one creator says a book is only marked once you find it. Either way, a book icon on the Dimraeth map is worth a detour. Books are also how a character gets spells its tree lacks: an Elf who wants to fight at range can find ranged spellbooks across the map.

3. Craft or buy at Tamson and Rahaner

The spellbook tip sends you to Tamson or Rahaner for more. Rahaner is in the guild hall; you may see the name spelled Rainar, Rainer or Rahanar, but it is one trainer.

RahanerA whole shop of spells that are not on your skill tree.
TamsonA whole list of spells to craft.
Which for whatMagic spells are usually with Tamson, physical ones with Rahaner.

Both lists grow as you progress and complete more of their quests. Some recipes also need a drop: Tendon Slice at Rahaner needs wolf fangs, and fighting bosses gets you different spells. Which bosses exist is on Dimraeth bosses. Once the book is crafted, use it from your inventory to learn the spell.

4. Check the requirements before you spend

A crafted book is not a learned spell. Finding the recipe and the materials does not mean you meet its attribute requirements: a Tendon Slice book is useless without the agility it asks for. Requirements run from small to steep, with some books asking for 12 strength plus other stats. The Flaming Strike example, and how attribute points are bought with XP, are on Dimraeth leveling and attributes. Look at the books you want before you commit points.

Reading a spellbook’s icons

The book screen explains little. The numbers below are from a Frozen Strike book.

IconMeans
Attribute icons, including those at the bottomWhat you need to learn it
White circle with a CConcentration (your mana) cost per cast (8 on this book)
Lightning symbolStamina cost per cast (15 on this book)
HourglassCooldown
Fatter hourglassWeight of the book
Yellow circleGold value
Icons to the right, in the spell listCategory, sortable: straight damage, damage with effect, or damage with class

Do not mix up concentration and gold: concentration is a white circle with a C, gold is yellow. A race icon in the spell list means the spell is available to that race and its race nodes can boost it; Backstab Strike, for example, carries the Elf icon. Whether a spell draws on stamina or concentration decides how you refill between casts, explained on Dimraeth combat: stamina and concentration.

Five slots, and what to put in them

“Equip five spells at a time and build tactical rotations and combinations around your loadout.”

Mudtek

Set slots in the Spells window. On the Human, Weapon Swap takes one; if your bar is crowded, move it in the Spells window to a slot you rarely press until you have enough spells to drop it. Full five-spell loadouts are on Dimraeth builds.

Found books versus tree spells is debated. One player finds that found spells struggle to compete because you cannot upgrade them. The counterpoint is that tree nodes improve spells by category, so a spell’s race or class icon tells you which nodes can boost it, and each spell can be improved in the direction you want.

Healing spells

One creator says an Elf with no water or healing in its skill tree can find those spells in the world. A player on the forum has not picked up a single self- or ally-healing spellbook.

How damage over time scales

The attribute screen does not say. Players answer:

Player answer: Bleeding scales with physical powerBleeding is physical.
Player answer: Poison uses whichever power is higherPhysical or magic power, whichever is higher. The Codex shows what it scales from.
Unconfirmed: Other elementsCheck the Codex, which explains what each element scales off.

Open the Codex, not the attribute screen, before building around a damage type. Which attribute feeds which damage, and what your left-click swings, is on Dimraeth damage types and scaling. One Shadow player estimates that half the monsters in later areas resist decay.

How many spells are there?

Mudtek says “More than 300 spells are available in total.” A pre-launch combat devlog framed it as a goal: “At launch, we aim to offer over 300 spells”. Neither is a count for the Early Access build, which has three races and three classes. What else it does and does not contain is on what is in Dimraeth Early Access.