Dimraeth Guide
Characters

Dimraeth races: Human, Minotaur and Elf

Dimraeth Early Access has three playable races: Human, Minotaur and Elf. Your race sets your weapon (sword and crossbow, battle axe, or twin daggers) whatever class you pick, and it owns the north and south halves of your skill tree. The eight races on the store page are the full-release plan, not this build.

FIRST Character in Dimraeth? Start Here! LightItUpDan

“We have currently 3 playable races (minotaur, elves, humans) and classes (brawlers, mages, shadows).”

Mudtek

The three races side by side

RaceWeaponBasic attack damageHow it fightsPlayable since
HumanSword and crossbowStrikeSwitches between melee and range; the sword barely cleavesPlaytests
MinotaurTwo-handed battle axeStrike, convertible to BluntWide cleaves, high damage, more stun buildupPlaytests
ElfTwin daggersThrustVery fast single-target attacksNew in Early Access

Humans switch between sword and crossbow on the fly (some players call it a bow), the Minotaur swings a massive two-handed battle axe, and Elves dual-wield daggers. Every main attack scales with physical damage: Elves deal Thrust, Humans and Minotaurs deal Strike, and the Minotaur can convert its Strike to Blunt. A Physical damage increase boosts all three types.

Race locks the weapon, whatever the class

If you want a specific weapon, like the Human sword or the Minotaur battle axe, pick the race for it. The lock is by design: a Minotaur is always a heavy, axe-wielding frontliner, even in a more ranged class. An Elf Mage and an Elf Shadow share the same basic attack, because armament and those skills are racial.

The Human is the only race with a ranged weapon in its kit, and it swaps between sword and crossbow with the Weapon Swap skill. You can also change Weapon Swap in the skill tree to use only one type (crossbow or sword), or enhance it. What the three classes add on top of the weapon is on Dimraeth classes, and which button attacks on each control scheme is on Dimraeth controls.

Your race’s half of the skill tree

Race skills sit on the north and south wings; class skills on the east and west. Melee race skills go north and ranged ones south: on a Human, sword skills north and crossbow skills south. The south wing holds skills like the bow and the Minotaur rock smash. To push a race spell further, search the skill tree for your race (for example “elf”) to find strong modifiers for it. The full layout, including the corner skills unique to each race and class pairing, is on the Dimraeth skill tree page.

Race plus class: the archetype passive

Each pairing gets a passive that makes one attribute worth more.

ElfAgilityAgility gives an extra 2.5 stamina on one Elf pairing. Some players name their Elf’s passive Night Whisper.
Human ShadowAdventureAdventure gives an extra 0.25 attack speed.
Minotaur BrawlerStrengthBonus stamina whenever it levels Strength, which no other archetype gets.

The same class can scale off different stats on different races. A Human Mage gets extra magic damage from Adventure; an Elf Mage gets it from Agility. Race and class also set what each attribute costs in XP, explained on Dimraeth leveling. The names of all nine pairings are on Dimraeth archetypes.

Looks: gender, colours, and gear you cannot see

  • Every race has male and female versions.
  • On top of race and class you can pick custom colours and gender options.
  • Equipment does not show on your character: weapons and armour never change your avatar. What gear does instead is on Dimraeth equipment.
  • Choose with care: a forum moderator said that at EA launch there was no way to change appearance or class after creation.

Which race to pick

  1. You want to fight at range: Human, which one player reports is the only race with a consistent ranged option.
  2. You want to clear groups early with little gear: Minotaur. A Minotaur Brawler cleaves through early content; see the starter build on Dimraeth builds.
  3. You want speed: Elf, for the fast attacks of the twin daggers.

The planned roster

The store page describes eight races for the full release. The candidate list a developer gave comes to nine:

Shindaru Developer

“Conventional: Human, Elf and Dwarf options”

“Unconventional: Minotaur, Centaur, Golem, Fairy, Troll and Griffons”

Shindaru Developer

“You’re right on the 9 races and it’s a sort of legacy problem that one of them might get left out our we over deliver and give 9 races by 1.0 and for that we dont even know for sure the final one.”

Dwarf, Centaur, Golem, Fairy, Troll and Griffon are planned names, not races you can play now, and not all of them are promised. Work on the next race and class started right after launch, and two race and class updates are due before the Act II story update. New content reportedly takes about four months of development, and that can change. The update order is on the Dimraeth roadmap, and how Early Access compares with the store’s full-release description is on what is in Dimraeth Early Access.