Dimraeth races: Human, Minotaur and Elf
Dimraeth Early Access has three playable races: Human, Minotaur and Elf. Your race sets your weapon (sword and crossbow, battle axe, or twin daggers) whatever class you pick, and it owns the north and south halves of your skill tree. The eight races on the store page are the full-release plan, not this build.
“We have currently 3 playable races (minotaur, elves, humans) and classes (brawlers, mages, shadows).”
Mudtek. From the Early Access notes on the Dimraeth Steam store page
The three races side by side
| Race | Weapon | Basic attack damage | How it fights | Playable since |
|---|---|---|---|---|
| Human | Sword and crossbow | Strike | Switches between melee and range; the sword barely cleaves, per SwoleBenji | Playtests |
| Minotaur | Two-handed battle axe | Strike, convertible to Blunt | Wide cleaves, high damage, more stun buildup, per SwoleBenji | Playtests |
| Elf | Twin daggers | Thrust | Very fast single-target attacks, per SwoleBenji | New in Early Access |
The weapons come from creators recording the Early Access build. Pixel Rookie lists all three: “Humans fight with a sword and crossbow, letting you switch between ranged and melee combat on the fly. The minotaur gets a massive two-handed battle axe, and elves dual-wield daggers.” Revvy says the same with one wording difference, calling the Human ranged weapon a bow. The damage types come from the forum moderator:
“Your main attack scales with physical damage, but Elves are Thrust, Minotaur and Human are strike damage types, but Minotaur can convert theirs to Blunt damage- but a Physical damage increase will affect all types.”
Race locks the weapon, whatever the class
LightItUpDan puts it plainly: “Your weapon is race locked, so keep that in mind if you want to use a specific one like the sword with humans or the battle axe with the minotaur.” Mudtek designed it that way. Before launch, the Game Director wrote “A Minotaur will always be a heavy, axe-wielding frontline presence, even if you lean into a more ranged class”. Players find out the hard way; one wrote “I was confused as heck that my elf mage used the same attack as my elf rogue, until I figured out that the armament and skills where racial.”
The Human is the one race whose weapon kit includes a ranged weapon, and it switches between the two through a skill. Asked how, the forum moderator pointed to Weapon Swap and added “Alternatively, you can change Weapon Swap in the skill tree to be ONLY one type (Crossbow/Sword) or enhance its usage.” What the three classes add on top of the weapon is on Dimraeth classes, and which button attacks on each control scheme is on Dimraeth controls.
Your race’s half of the skill tree
Race skills sit on the north and south wings; class skills on the east and west. Revvy’s reading is that melee race skills go north and ranged ones south, as in “the southern side will be that sort of like the bow and the rock smash for the minotaur”. LightItUpDan’s Human matched it: sword skills north, and “South was race ranged skills focused with my crossbow.” Race spells can be pushed further from the tree: Larry Puss notes that “If you go to the skill tree and search for elf, you can find some really powerful modifiers to further improve your spell.” The full layout, including the corner skills unique to each race and class pairing, is on the Dimraeth skill tree page.
Race plus class: the archetype passive
Each pairing gets a passive that makes one attribute worth more. Mudtek’s blog describes it; creators show examples on the Early Access build.
The same class can scale off different stats on different races. Zhun: “investing on your adventure stat as a human mage will also increase your magic damage”, “But for the elven mage, this bonus comes from increasing your agility stat.” Race and class also set what each attribute costs in XP, explained on Dimraeth leveling. The names of all nine pairings are on Dimraeth archetypes.
Looks: gender, colours, and gear you cannot see
- Every race has male and female versions, listed among the Early Access additions: “male/female options for every race, furniture, equipment sets, crafting stations, base building options, quests/NPCs, new elites, new dungeons, difficulty levels, skill tree overhaul, improved character customisation and many quality of life improvements”.
- Colours on top, per the official FAQ: “Yes, outside the race and class options you can choose custom colours and gender options.”
- Equipment does not show on your character. A player wrote “As I understand it, you only have your avatar. Apparently, you don’t see any changes to your weapons or equipment at all.” and the forum moderator replied “This is correct!” What gear does instead is on Dimraeth equipment.
- Choose with care: “As of EA launch, there is no way to change appearance, or class.”
Which race to pick
- You want to fight at range: Human. A player on the forum: “Currently only human has a consistent ranged option.”
- You want to clear groups early with little gear: Minotaur. SwoleBenji’s starter build is a Minotaur Brawler for its cleave, recorded on Dimraeth builds.
- You want speed: Elf. “If you want the speedy attacks of the twin daggers, you’re going to pick an elf.”
The planned roster
The store page describes eight races for the full release. A developer listed the candidates on the forum, before launch, and it came to nine:
“Conventional: Human, Elf and Dwarf options”
“Unconventional: Minotaur, Centaur, Golem, Fairy, Troll and Griffons”
“You’re right on the 9 races and it’s a sort of legacy problem that one of them might get left out our we over deliver and give 9 races by 1.0 and for that we dont even know for sure the final one.”
So Dwarf, Centaur, Golem, Fairy, Troll and Griffon are planned names, not races you can play now, and not all of them are promised. Which comes next has not been said; the same developer wrote “we’ll be working on the next race and class right after launch”, and the FAQ’s roadmap answer lists two race and class updates before the Act II story update. On timing, the only figure is the forum moderator’s, not a developer’s: “The developers are looking at a 4-month development time for new content, but anything can happen or change.” The update order is on the Dimraeth roadmap, and how Early Access compares with the store’s full-release description is on what is in Dimraeth Early Access.