Dimraeth map and regions
The Early Access map is one open world without loading screens. You start in the Lost Caverns, reach Earlwood Village, and push out through the farmlands into the Wildwood Forest; Early Access expanded the Wildwood and added the Goblin Caves. Waypoints are how you get around, and teleporting to one costs nothing. What lives in each region, and which packs catch players unprepared, is on Dimraeth enemies.

The regions in the Early Access build
The starter region runs from the Lost Caverns through Earlwood Village into the Wildwood Forest. Early Access added two regions: the expanded Wildwood forest and the Goblin Caves.
| Region | Status | Notes |
|---|---|---|
| The Lost Caverns | Starter area | The opening dungeon. You go from the caverns to the monstrous droop, and only then to the Sanctum. |
| Earlwood Village | Hub town | The first town, on the border between the human kingdom of Aldoria and the Eternal Forest. Most quarters are sealed at the start; the Guild Hall Quarter is open, and its board is where you take deeds and bounties. |
| The farmlands | Since the demo | Just north of Earlwood Village, across the Earlwood bridge. Go here for your first Pinewood Planks. |
| Wildwood Forest | Expanded for Early Access | Many small domains, each ruled by a Forest King. |
| The Goblin Caves | New in Early Access | One of the two new Early Access regions. The goblin king is one of the named bosses. |
The farmlands, Wildwood forest and Earlwood village were already in the demo. The full release adds new biomes and zones beyond Earlwood and Wildwood. For what else changed between the demo and this build, see what is in Dimraeth Early Access.
The order you reach them
- The Lost Caverns
The tutorial dungeon. Its boss is the monstrous droop, which is also the first boss achievement.
- Earlwood Village and the Sanctum
Town, the Guild Hall, and your base. The first building steps are on the Dimraeth Sanctum page.
- Map fragments and waypoints around Earlwood
Collect map fragments to open up the map, and touch every fast-travel point you pass before taking on quests.
- The broken bridge
Repair the bridge by contributing stone and wood; it leads to a second area with a second town. The matching achievement is River Crosser, for completing The Broken Bridge Quest.
The first-hours version of this route, with the quests along it, is on the Dimraeth beginner guide.
Waypoints and fast travel
Once you have found a waypoint (way stone) you can teleport to it from anywhere, at almost any time. There is no cost or penalty, by design, so use it freely.
You can also build a waypoint of your own, which is what the Wayfarer’s Gate achievement asks for:
- River Crosser Complete The Broken Bridge Quest35.6%
- Wayfarer's Gate Build a Waypoint18.6%
Do not place anything too close to a waypoint stone you build, or you will get stuck in the object when you teleport to it. Roll or dodge to get out.
Teleporting is also the fix for being stuck in camp
If you are stuck in your camp and cannot walk out, teleport to a waypoint. The cause is a tent placed with a campfire; that bug and its test build are on Dimraeth bugs and fixes.
“We have to debug internally, but if you teleport to a waypoint it will unstick you.”
No loading screens, and the stutter at the Earlwood bridge
The world streams in as you walk, so a short hitch at certain crossings is expected on lower-end hardware. No enemies or quests sit at those points.
“So because this is an open world map with no loading screens, scenes are loading and unloading as you’re moving - there are certain points like the earlwood bridge to the farmlands where that transition happens and at those points you’ll notice some studdering if your hardware is lower spec - the steam deck gets it just a little bit, but mobs and quests are never placed at those transition zones.”
A stutter every few seconds away from those crossings is a different problem, which can come from the game’s player.log filling with errors; send that file to the developers on the Discord. What else affects performance is on Dimraeth system requirements and Dimraeth on Steam Deck.
When the map will not zoom
Some players find the map opens fully zoomed in and ignores the mouse wheel or trigger, and the skill tree can do the same. One player fixed it by crafting a workbench, building it and using it; it costs little to try. Other input problems are on Dimraeth controls.
Day and night
The world runs a day cycle of one in-game minute per real second, so a full day takes about 24 real minutes. Night matters for resting at home:
Campsites
Rest at any time. Resting refills your combat items and respawns enemies.
Tent or bed, at night
Sleeping moves the day on and gives a rested bonus: the bed shows Well rested, plus 15% XP.
That XP bonus feeds straight into leveling, covered on Dimraeth leveling and respec. The bosses you meet across these regions are on Dimraeth bosses.