Dimraeth Guide
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What is in Dimraeth Early Access

The Early Access build has three races and three classes, the Act I story in three chapters, a level cap of 25, a starter region running from the Lost Caverns through Earlwood Village into the Wildwood Forest, and repeatable deeds after the story. The eight races, six classes and 48 archetypes on the store page describe the full release. The official estimate for the story is 12 to 15 hours; other estimates vary widely.

Mudtek patch-notes list: male and female options, new equipment, skill tree overhaul, difficulty levels, building improvements, new elites, new dungeons
The Early Access patch-notes list: male and female options, new equipment, skill tree overhaul, difficulty levels, building improvements, new elites and new dungeons.

What the build includes

“3 races and classes (Elf, Minotaur and Human) and (Shadow, Mage, and Brawler)”

Mudtek

  • The Act I story, told over 3 chapters
  • New content: pets, elites and major bosses, more building, new equipment, a skill tree overhaul, difficulty levels and more
  • A level cap of 25
  • For the endgame, a repeatable deed system with progressive difficulties
  • A complete starter region, from the Lost Caverns through Earlwood Village and into the Wildwood Forest, plus two new regions: the expanded Wildwood forest and the Goblin Caves
  • 9 unique pets with different abilities

The regions are laid out on the Dimraeth map, and the post-story deeds on Dimraeth endgame and deeds.

Early Access build against the store page

Most of the store page describes where the game is going, and the headline numbers differ from this build.

TopicEarly Access buildStore page, full release
Races3: Human, Minotaur, Elf8
Classes3: Brawler, Mage, Shadow6
Archetypes948
StoryAct I, in three chaptersA longer overall story arc
WorldThe Lost Caverns, Earlwood Village and the Wildwood Forest, including the expanded Wildwood and the Goblin CavesNew biomes and zones beyond Earlwood and Wildwood
Level cap25 for Act IRaised with each new act
After the storyRepeatable deeds with rising difficulty; guild hall dungeons and bossesA higher late-game skill and equipment ceiling, more bosses
Co-opUp to 8 players onlineThe store describes the same
PriceLaunch pricePlanned to rise during Early Access and again at full release

The full version adds new biomes and zones beyond Earlwood and Wildwood, more playable races and classes, a higher late-game skill and equipment ceiling, more boss encounters, deeper crafting and building, and a longer story arc.

The store’s count of more than 300 spells may refer to the full release. Before launch, Mudtek said equipment crafting was not in the game yet; in Early Access, gear comes from drops and is upgraded at the forge, covered on Dimraeth equipment. The nine race and class pairings in this build are on Dimraeth archetypes. The price is planned to rise gradually during Early Access, with a higher price at full release; the numbers are on the Dimraeth price page.

How long is Early Access content?

Estimates differ by a factor of two or more, partly because they measure different things.

Official FAQ

12 to 15 hours of story

“At EA there is about 12-15 hours of story content with end game repeatable content past that.”

Shindaru, developer

Forum moderator

15 to 30 hours of main quest

Depending on your speed and skill, the main quest takes about 15 to 30 hours, counting reading, building and events between quests.

Players report shorter runs:

  • Two players on Hard were about 70% through after 8 hours.
  • The first zone alone took one experienced playtester 4.5 hours on the game clock with several AFK breaks; at speed it takes about 2 hours.

Deeds and bounties come after the story and are not counted in these figures. For scale, the playtests offered 2 to 5 hours and later about 3 to 5 hours of content, and Early Access was estimated at around 4x the content of the demo. What Steam reviewers say about value is on Dimraeth reviews.

What changed from the demo to Early Access

“There has been a wide divergence between the features in the demo and what will actually be in Early Access that extends from even options before you load into your world.”

Mudtek

That is why guides and wikis written about the demo go wrong on this build.

WhatPlaytests and demoEarly Access
Races and classesMinotaur and human; brawler and mageAdds the elf race and the shadow class
WorldThe farmlands, Wildwood forest and Earlwood villageAdds the expanded Wildwood and the Goblin Caves, with major bosses for each region
Level capDifferent25, raised with each new act
Skill treeThe demo treeOverhauled
Difficulty—Difficulty levels added
AppearanceColour customisation for hair, skin and clothing across all racesMale and female options for every race, plus improved customisation
Equipment setsOver 20 unique equipment setsNew equipment sets added
LanguagesPortuguese and Chinese supportAdds German, Korean, Spanish, Russian and Japanese

The skill tree change matters most for planning: node lists from the demo do not describe the current tree, which is covered on the Dimraeth skill tree page. What happened to the demo itself is on the Dimraeth demo page. If the official website shows only two races, that is why:

Shindaru Developer

“Website is out of date. Post EA it’ll get updates it’s just been pretty busy around here.”

How long Early Access lasts and what comes next

“Roughly we expect a 18 to 24 month window”

Mudtek

Next come two new race and class updates, then the Act II story update. None has a date yet. The roadmap graphic and milestones are on the Dimraeth roadmap, and which races and classes are candidates is on Dimraeth races and Dimraeth classes. If you are new, start with the Dimraeth beginner guide.