What is in Dimraeth Early Access
The Early Access build has three races and three classes, the Act I story in three chapters, a level cap of 25, a starter region running from the Lost Caverns through Earlwood Village into the Wildwood Forest, and repeatable deeds after the story. The eight races, six classes and 48 archetypes on the store page describe the full release. The official estimate for the story is 12 to 15 hours; other estimates vary widely.

What the build includes
“3 races and classes (Elf, Minotaur and Human) and (Shadow, Mage, and Brawler)”
Mudtek
- The Act I story, told over 3 chapters
- New content: pets, elites and major bosses, more building, new equipment, a skill tree overhaul, difficulty levels and more
- A level cap of 25
- For the endgame, a repeatable deed system with progressive difficulties
- A complete starter region, from the Lost Caverns through Earlwood Village and into the Wildwood Forest, plus two new regions: the expanded Wildwood forest and the Goblin Caves
- 9 unique pets with different abilities
The regions are laid out on the Dimraeth map, and the post-story deeds on Dimraeth endgame and deeds.
Early Access build against the store page
Most of the store page describes where the game is going, and the headline numbers differ from this build.
| Topic | Early Access build | Store page, full release |
|---|---|---|
| Races | 3: Human, Minotaur, Elf | 8 |
| Classes | 3: Brawler, Mage, Shadow | 6 |
| Archetypes | 9 | 48 |
| Story | Act I, in three chapters | A longer overall story arc |
| World | The Lost Caverns, Earlwood Village and the Wildwood Forest, including the expanded Wildwood and the Goblin Caves | New biomes and zones beyond Earlwood and Wildwood |
| Level cap | 25 for Act I | Raised with each new act |
| After the story | Repeatable deeds with rising difficulty; guild hall dungeons and bosses | A higher late-game skill and equipment ceiling, more bosses |
| Co-op | Up to 8 players online | The store describes the same |
| Price | Launch price | Planned to rise during Early Access and again at full release |
The full version adds new biomes and zones beyond Earlwood and Wildwood, more playable races and classes, a higher late-game skill and equipment ceiling, more boss encounters, deeper crafting and building, and a longer story arc.
The store’s count of more than 300 spells may refer to the full release. Before launch, Mudtek said equipment crafting was not in the game yet; in Early Access, gear comes from drops and is upgraded at the forge, covered on Dimraeth equipment. The nine race and class pairings in this build are on Dimraeth archetypes. The price is planned to rise gradually during Early Access, with a higher price at full release; the numbers are on the Dimraeth price page.
How long is Early Access content?
Estimates differ by a factor of two or more, partly because they measure different things.
12 to 15 hours of story
“At EA there is about 12-15 hours of story content with end game repeatable content past that.”
Shindaru, developer
15 to 30 hours of main quest
Depending on your speed and skill, the main quest takes about 15 to 30 hours, counting reading, building and events between quests.
Players report shorter runs:
- Two players on Hard were about 70% through after 8 hours.
- The first zone alone took one experienced playtester 4.5 hours on the game clock with several AFK breaks; at speed it takes about 2 hours.
Deeds and bounties come after the story and are not counted in these figures. For scale, the playtests offered 2 to 5 hours and later about 3 to 5 hours of content, and Early Access was estimated at around 4x the content of the demo. What Steam reviewers say about value is on Dimraeth reviews.
What changed from the demo to Early Access
“There has been a wide divergence between the features in the demo and what will actually be in Early Access that extends from even options before you load into your world.”
Mudtek
That is why guides and wikis written about the demo go wrong on this build.
| What | Playtests and demo | Early Access |
|---|---|---|
| Races and classes | Minotaur and human; brawler and mage | Adds the elf race and the shadow class |
| World | The farmlands, Wildwood forest and Earlwood village | Adds the expanded Wildwood and the Goblin Caves, with major bosses for each region |
| Level cap | Different | 25, raised with each new act |
| Skill tree | The demo tree | Overhauled |
| Difficulty | — | Difficulty levels added |
| Appearance | Colour customisation for hair, skin and clothing across all races | Male and female options for every race, plus improved customisation |
| Equipment sets | Over 20 unique equipment sets | New equipment sets added |
| Languages | Portuguese and Chinese support | Adds German, Korean, Spanish, Russian and Japanese |
The skill tree change matters most for planning: node lists from the demo do not describe the current tree, which is covered on the Dimraeth skill tree page. What happened to the demo itself is on the Dimraeth demo page. If the official website shows only two races, that is why:
“Website is out of date. Post EA it’ll get updates it’s just been pretty busy around here.”
How long Early Access lasts and what comes next
“Roughly we expect a 18 to 24 month window”
Mudtek
Next come two new race and class updates, then the Act II story update. None has a date yet. The roadmap graphic and milestones are on the Dimraeth roadmap, and which races and classes are candidates is on Dimraeth races and Dimraeth classes. If you are new, start with the Dimraeth beginner guide.