Dimraeth leveling, attributes and respec
XP in Dimraeth is a currency. Spend it at a campfire or a trainer to raise attributes; the XP you spend fills your level bar, and each level-up gives skill points. The cap in Early Access is level 25. Resetting skill points is easy; resetting attributes is disputed, so spend attribute XP with a plan.
Skill points: pay Rahaner in the guild hall. Attributes: bring Befr to your Sanctum, finish his building quest for the Facilities Center, upgrade his shop and buy the Elixir of Rebirth for 500 gold. The steps and the disagreementSome players have not found any attribute reset.
How a level actually happens
- Earn XP kills, critters, quests, deeds
- Train at a campfire or trainer
- Buy attribute points price set by race and class
- Level bar fills with the XP you spent
- Skill points spend them in the tree
Level up at any campfire, in the world or in town. The XP you spend on attributes also fills your overall level, which gives skill points for the tree. For example, a point of agility costing 92 XP adds those 92 XP to the level bar. If you keep earning XP but your level never moves, you have not opened the Train option yet.
“Yes, level 25 is the max level for Act I.”
Shindaru, developer
The cap will rise with each new act. Where your skill points go is on the Dimraeth skill tree page.
Why the same point costs you more than a friend
The price of an attribute depends on your character:
“In Dimraeth, it costs XP to level up your attributes. The XP cost of each attribute is primarily determined by your race–class combination.”
Phillip, Game Director
Pour XP into stats your archetype is bad at and you end up with fewer total attribute points at max level. Costs also climb with every point you buy, whatever you buy. Which archetype is cheap in what is part of choosing a Dimraeth class and race.
What each attribute does
Hover an attribute in your character tab, and check the Advanced tab, for your own exact numbers.
| Attribute | What it does |
|---|---|
| Strength | Physical damage. Extra stamina per point only on the Minotaur Brawler, whose archetype passive adds it. |
| Agility | Attack damage and attack speed, at half the value strength gives. On the Elf archetypes, extra stamina per point. |
| Intelligence | Magic damage. |
| Memory | The concentration pool your spells draw on (player report). |
| Physique | Max health, and encumbrance according to the tooltip, though players find the encumbrance part does nothing. |
| Adventure | Physical and magical damage, and encumbrance per the tooltip. On the Human Shadow, extra attack speed. |
| Energy | A spell requirement (Flaming Strike needs seven). |
Do not buy Strength or Physique for carry weight. The tooltips say they raise encumbrance, but players find only the discoverable stones do, and the encumbrance codex note agrees: encumbrance only rises from items found in the world. Those stones are the shrines of encumbrance. If carry weight is your problem, find shrines and build storage in the Dimraeth Sanctum.
Spend for spells, not only for damage
Before you buy a point to hit harder, check which power that attribute feeds: physical and magic power cover different damage types, and a spell that looks elemental can still be physical. That split is on Dimraeth damage types and scaling.
Every spell book lists attribute requirements, and you cannot learn the spell until you meet them. Fire Burst needs three memory and three intelligence. Flaming Strike needs seven memory, eight adventure and seven energy, a real grind on a character with no points in them. Look at the spell books you want before dumping every point into one attribute. Builds with their attribute plans are on Dimraeth builds.
Respec: skill points yes, attributes disputed
Resettable, cheap
Rahaner inside the Guild resets skill tree points. The first couple of moves are free; after that it costs some gold.
Two accounts
Some players buy an Elixir of Rebirth for 500 gold from a Sanctum NPC. Others have found no way, and the trainer says special items are needed.
Yes: the Elixir of Rebirth
Attributes can be reset a bit into the game:
- Get Befr to join your Sanctum.
- Complete his building quest, which gives you the Facilities Center station. If it refuses to be placed, put the materials in your character’s inventory directly, restart the world and try again.
- Use the Facilities Center to upgrade Befr’s shop.
- Buy the Elixir of Rebirth for 500 gold. It resets your attribute points.
Some players say Befr’s shop needs level 1; others say level 2. Players report that rescuing a lost child unlocks Befr (walked through on the Dimraeth lost child page). Because respec potions unlock later, you do not need a perfect build from level one. Where Befr and the other recruits stand, and what the Facilities Center upgrades, is on Dimraeth NPCs.
No, or not found
Some players have seen the skill point reset but no stat reset anywhere, and the trainer mentions special items without saying where to get them. Both fit an elixir that exists but is locked behind a Sanctum recruit. Treat an attribute respec as a 500-gold item you may not have yet. You cannot change your class or appearance at all.
XP rules worth knowing
- Death does not cost XP. Your XP stays when you die, but enemies respawn.
- Sleep at home at night. Resting in your tent or bed in the Sanctum during the night window gives powerful buffs and a flat XP bonus.
- Hard difficulty pays no extra XP or loot, a forum moderator says.
- At level 25. What there is to do after Act I is on Dimraeth endgame and deeds.
- XP vanished at level-up? Usually a preview-bar bug; the workaround is on Dimraeth bugs and fixes.
The level milestones on Steam
Five achievements track levels. The share of players holding each shows how far players have climbed toward the cap; all 37 are on Dimraeth achievements.
- Novice Reach Level 557.7%
- Adept Reach Level 1039.2%
- Veteran Reach Level 1528.6%
- Chaptered Reach Level 2019.8%
- Seasoned Veteran Reach Level 2511.6%