Dimraeth Guide
World

Dimraeth lost child: where he is and how A First Adventure plays out

The lost child is inside the yellow search circle the quest draws on the Earlwood map tab, around Rivercaller’s Grove and the Pool of Remembrance. He stands at the edge of a pond next to a large wooden chest, with a Dryad to beat nearby. Answer him, send him home, and the quest moves on to Return to Befr.

The Lost Boy at the edge of a forest pond beside a large wooden chest, with the quest tracker reading Find the lost child in the forest
A character labelled Lost Boy at the edge of a pond, a large open wooden chest up the bank and two large rocks in the stream below. Tracker: A First Adventure, Find the lost child in the forest.

Where the lost child is

The objective sits under the quest title A First Adventure and reads Find the lost child in the forest. Open the map on the Earlwood tab (the others are Lost Caverns and Sanctum). The quest draws a large yellow circle instead of a single pin; hover inside it to find Rivercaller’s Grove and the Pool of Remembrance. How the regions fit together is on the Dimraeth map and regions page.

Earlwood map tab with a yellow quest search circle and the hover label Rivercaller's Grove
Earlwood map tab: a large yellow circle over a forest with a quest marker near its centre, and the hover label Rivercaller's Grove at its top edge.

Inside the circle, look for water. The boy stands on a grassy bank at the water’s edge, a big wooden chest a few steps up the bank and a stream below with a boulder split in two. One route players give: take the north forest waypoint, go right, follow a path south through the trees, and keep going right until you reach him.

He appears as you progress the Dryad quest line. If the objective is not in your tracker yet, carry on with the story on the Dimraeth walkthrough.

The quest, step by step

  1. Track A First Adventure

    The tracker reads A First Adventure with the line Find the lost child in the forest.

  2. Search the yellow circle on the Earlwood map

    Head for the Rivercaller’s Grove and Pool of Remembrance area. An unlocked waypoint nearby saves the walk; how Waygates work is on the Dimraeth map.

  3. Fight the Dryad near him

    In the recorded run, the player beat the Dryad by the pond before talking to him; his first line praises you for taking it down. If Dryads give you trouble, see Dimraeth wolves, dryads and elites.

  4. Talk to the Lost Boy

    His portrait reads Lost Boy, with Child oF Earlwood beneath it (spelled that way in game). The talk opens with “The bright-eyed child is bursting with excitement as you approach”. Three answer prompts follow, laid out below.

  5. Send him home, then Leave

    The tracker changes to Return to Befr as soon as the talk closes. Loot pick-ups follow, among them +1 Apple and +1 Recipe Oil Flask; they may be a reward or items lying nearby.

  6. Return to Befr

    Return to Befr to hand the quest in; the hand-in is not shown in the recorded runs. Where Befr stands is on Dimraeth NPCs.

The Lost Boy dialogue: every choice

Each prompt offers two answers. In the recorded run, the player picked the left-hand answers and sent him home; the right-hand answers are listed without an outcome.

Prompt 1

Lost Boy: “Wow! A real adventurer. You took down that Dryad no problem.” “You were amazing!”

Picked

“You must be the child everyone is making a fuss about.”

Other answer

“Aren’t there plenty of Adventurers in the village?”

He answers “They wouldn’t let me come out and fight. They don’t think I can.” and adds “I want to be an adventurer like you!”

Prompt 2

Lost Boy: “I want to be an adventurer like you!”

Picked

“Admirable. Train with Rahaner first.”

Other answer

“You got captured by a Dryad, not the best adventurer are you?”

He answers “You are right...” and then “Everyone is so worried right now. I just wanted to help.”

Prompt 3

Lost Boy: “Everyone is so worried right now. I just wanted to help.”

Picked

“I understand, kid. One day you will be able to, but now it is time to go home.”

Other answer

“Give it up, kid. This is not the right life for you.”

The narration reads “The young boy’s eyes widen, dreams of the future unfolding in his imagination.” He agrees to go back home, the only option left is Leave, and the quest tracker switches to Return to Befr.

Dialogue window with the Lost Boy portrait and two answer options
The dialogue window at the second prompt: the boy's lines on the left, two answers below, and the portrait labelled Lost Boy, Child oF Earlwood on the right.

The second prompt’s answer names Rahaner, the trainer in the guild hall; what he teaches is on the NPC page. The full conversation:

Lost Child LOCATION - Dimraeth GLACIAL GAMING

Why the quest matters: Befr

The rescue ends at Return to Befr. Befr’s shop sells an attribute reset once it is upgraded, and players report that rescuing the lost child is how Befr joins your Sanctum, where Befr at Level 2 lets you respec Talent points.