Dimraeth classes: Brawler, Mage and Shadow
Dimraeth Early Access has three classes: Brawler, Mage and Shadow. Mage is also called Magician: same class, two names. Your class sets the east and west halves of your skill tree and your class spells. Your weapon comes from your race, not your class.

“3 races and classes (Elf, Minotaur and Human) and (Shadow, Mage, and Brawler)”
Mudtek
Mage or Magician: one class, two names
The Early Access name
The launch notes, the official FAQ and the developers call it Mage.
The playtest name
The playtests had Brawler and Magician, and some players read Magician on the creation screen and use it in guides.
Search for either word. They are the same class.
Your race picks the weapon, not your class
An Elf Mage fights with daggers. Your race is your base kit in combat, so the weapon is locked to it whatever class you pick.
| Race | Weapon, whatever the class |
|---|---|
| Human | Sword and crossbow (some players call it a bow), switched with a Weapon Swap skill |
| Minotaur | Battle axe |
| Elf | Twin daggers |
If you want a specific weapon, like the Human sword or the Minotaur battle axe, pick the race first. For a caster who wants to stay at range this matters more than the class: one player reports that only the Human has a consistent ranged basic attack. Passives and the race half of the tree are on Dimraeth races.
What each class does
Brawler
On a Human Brawler, the east wing is class crowd control (blunt, stunning hits) and the west wing is class damage skills and buffs, such as using rage for the Wild Strider. On a Minotaur, the Brawler (a Vanguard archetype) gains bonus stamina whenever it levels Strength, which other archetypes do not. Players rate the Minotaur Brawler the easiest start in the game, and it does not depend on gear.
Mage
A Mage still carries its race’s weapon, so it plays as spells plus a weapon kit. A Human Mage becomes an Elemental Ranger, mixing fire or ice magic with sword and bow. Two Mages can work as a fire team:
“One player might build a Minotaur Mage (Earthshaker) around spreading fire and proccing passives whenever enemies are Burning, while another builds a Human Mage (Elemental Ranger) that turns any existing fire on the field into high-impact single-target nukes.”
Phillip, Game Director
The Elf Mage is commonly built to apply burn stacks and detonate them with Temporal Spike for extra damage. There is no magic-focused race yet, so a pure caster fantasy is hard: every option is a hybrid.
Shadow
The Shadow is new in Early Access. On an Elf, one wing leans into stealth, shadow and bleed damage (right), the other into poison (left). The Elf has better poisons and blight, which makes the Elf Shadow the blight build. An Elf Shadow built on damage over time with Chronospike works well as a first playthrough. On a Human, the Shadow pairing (Gloom Stalker) gets an extra 0.25 attack speed from Adventure.
Which class to pick
Do not agonize: every Early Access class can spec heavily into physical damage, magic, support or damage over time. Do pick carefully, though: a forum moderator said that at EA launch there was no way to change appearance or class after creation. See the name of each race and class pairing on all Dimraeth archetypes, full plans on Dimraeth builds, and the layout of the class half of the tree on the Dimraeth skill tree page.
More classes
The store page describes six classes for the full release. The next one named is a summoner:
“Only three confirmed which are in the EA: Brawler, Mage and Shadow. The most likely one that I can tell you up front is a summoner class in the future.”
“Yes, but roughly it will feature the update schedule of 2 new race/class updates and then the Act II planned story update”
Shindaru, developer
No dates yet. The order of updates is on the Dimraeth roadmap.