Dimraeth Guide
Characters

Dimraeth builds recorded on the Early Access build

There is no official Dimraeth tier list; Mudtek points build talk to its subreddit and Discord. The easiest proven start is SwoleBenji’s Minotaur Brawler: Strength only, stacking bleeds with Vortex and Rending Strike. Below are ten builds creators have played on the Early Access build, by archetype.

Dimraeth The BEST Possible Start for NEW Players Strongest Build Best Stat Allocation and Skill Tree SwoleBenji

The ten at a glance

BuildArchetypeRecorded byCore ideaAttributes
Bleed and rage starterMinotaur BrawlerSwoleBenji (video)Vortex into Repeating Vortex, then Rending Strike; stack bleedsStrength only
Wildstrider with GorehornHuman BrawlerLightItUpDan (video)Rage from the class wing, Gorehorn set for critSee the Furious Strike version below
Furious Strike bleed finisher (end game)Human Brawler (Wildstrider)LightItUpDan (video)Apply seven bleed stacks, then a crit Furious Strike with Harvesting Strike consumes themPhysique 20, Strength 43; Energy at 8
Damage over time, detonatedElf ShadowZhun (video)Apply burns, detonate with Chronospike; Flaming Strike for a whileMagic damage first, then Adventure and Energy for Flaming Strike
Temporal Surge into Double StrikeElfLarry Puss (video)Backstab Strike stacks Temporal Surge; Echo of Mutilation converts itAll Agility (a poor fit for hybrid spells)
Vanishing Strike bleed assassin (early game)Elf ShadowLarry Puss (video)Vanishing Strike from behind for five bleed stacks, Tendon Slice, Shadow Convergence on bossesAll Agility
Bleed everythingHuman, played as a roguePixel Rookie (video)Bleed tick nodes, throwing knives, crafted bleed spells—
Shadow Convergence and bleed (late game)Elf Shadow (any race works)Revvy (video)Vanishing Strike into Tendon Slice, then Shadow Convergence and exploding daggersA 400 HP floor and 1.5 attack speed, then physical power to about triple its baseline
Bleed as an engine for crit, on tier 3 bossesMinotaur BrawlerSleepy Cat (video)Whirl of Gore, Blood in the Water, Vortex and Savage Claw; Gorehorn setNearly all Strength, Physique for about 500 HP, Energy 12
Fast FireballElf MageA forum playerFireball concentration nodes, piercing and igniting FireballIntelligence and Memory; Physique dumped

The builds are not ranked against each other.

What a build is made of

  1. Archetype race weapon, class spells
  2. Attributes bought with XP
  3. Skill tree nodes and modifiers
  4. Five spells tree, trainers, bosses
  5. Gear sets set bonuses

Each piece has its own page: Dimraeth archetypes, attributes and leveling, the skill tree, and equipment and sets. To put them together, focus on one or two skills and build around them.

SwoleBenji: Minotaur Brawler bleed and rage starter

An AoE melee cleave character dealing physical and bleed damage, fuelled by rage, a buff that raises attack damage. It makes a good first character to farm gear for later ones.

  1. Attributes: put every point into Strength and nothing else. This only works on the Minotaur Brawler, where Strength also builds stamina.
  2. Skill tree, first: from the start of the left side, take health boosts up to Minotaur Blood and attack speed, then go left to max bleeding and Vortex, a whirlwind that hits hard and applies bleed. Where it branches, take Repeating Vortex.
  3. Skill tree, second: head back toward strike damage, then take Rending Strike, your second way to apply bleed. With Repeating Vortex you can now stack up to nine bleeds. After that, work toward Furious Strike and bleed nodes.
  4. Gear: keep the starting Lifebloom pieces; three of them give +30 HP. Early on, flat health and flat stats beat percentage bonuses, so hold the Lifebloom items until you find something clearly better.
  5. Pace: level 10 is enough for everything in the first chapter.

This was played on moderate difficulty. The route through the opening areas is in the Dimraeth beginner guide.

LightItUpDan: Human Brawler (Wildstrider) with Gorehorn

A Human Brawler, which makes you a Wildstrider. Class damage comes from the west wing of the tree, including the skills that use rage. For gear, run the Gorehorn set for its extra crit rate and the Blood Frenzy passive; where Gorehorn drops and the loop that farms it are on Dimraeth loot. Upgrade each piece to at least +2 to unlock its first bonus stat. The attribute plan is in the end-game version of this build, next.

LightItUpDan: the same Human Brawler at level 25, built on Furious Strike

The same Human Brawler at the level 25 cap, used in the late and end game. It started as a bleed swordsman on Blade Dance (also called sword flurry), but you are not invulnerable during Blade Dance and get locked into the animation, so it was respecced into Furious Strike. That is a class ability on the west side of the tree, and Minotaur Brawlers use it too. The Gorehorn set stays.

  1. Put seven bleed stacks on the target

    Seven is all you need. Bleed sources: Tendon Slice (five stacks), Savage Claw, a boss skill from the alpha wolf (five), Frenzied Slashes, crafted after defeating the goblin king (two), and a pet that bleeds. Working pairs: Tendon Slice with Savage Claw, either of those with a pet, or Frenzied Slashes with Tendon Slice or Savage Claw. The spells are on Dimraeth spells.

  2. Finish with Furious Strike and hope for a crit

    It dashes to the target and costs stamina (and health, before the hotfix below). When it crits, its damage triples.

Furious Strike nodes

  • The Furious Strike damage nodes (8% each).
  • Of the three selectors, Repeating Strike: if Furious Strike kills a mob, its cooldown resets instantly. The other two are Splintering Strike (splash damage, weaker main hit) and a blunt version (more stagger, 20% less damage).
  • The first cooldown node, and the three nodes that used to cut the health cost by 10% each (a hotfix turned them into cast-range nodes, see below).
  • Of the last three branches, skip Rending Strike and Enraging Strike and take Harvesting Strike: it consumes bleed stacks for 6% more damage per stack, up to 60%. Add the nodes that raise it further.

For the rest of the tree, go west and north only. That means flat HP nodes, critical chance and critical damage, Butcher’s Reward (+2 maximum bleed and +12 critical damage; the extra cap is not needed, since seven is already under the cap of ten), damage against bleeding enemies, and in the north stamina, strike damage and attack speed. The tree layout is on the Dimraeth skill tree page. Wave Strike also consumes bleed and works as an alternative. It hits less hard than Furious Strike, which also cost HP before the hotfix below.

A hotfix changed Furious Strike. From the patch notes: “15% max-health cost removed”, and “The three Health Cost Reduction nodes are now Range Increase, +10% cast range per point”. The ability no longer costs health, so those three points now buy cast range instead. The rest of that hotfix is on Dimraeth patch notes.

Attributes

After a full reset: Physique 20, Strength 43. Leave Energy at 8, likely its base value, for a skill or two. More Strength hits harder, but without around 500 HP you are very squishy once bounty levels rise, so take at least 20 Physique. Revvy’s Shadow below uses a similar rule (a 400 HP floor). The higher bounty tiers are on the Dimraeth endgame page.

To respec, buy the Elixir of Rebirth for 500 gold from a Sanctum NPC once certain things are crafted. Reset skill points at the melee skill trainer: some points are free, then each costs gold. Whether attributes can be reset at all is disputed; both answers are on Dimraeth leveling and respec.

Gear

The pieces can be plain green uncommons. Run five pieces of Gorehorn (critical rate, plus Blood Frenzy for more physical damage against bleeding enemies). The three-piece bonus is physical damage and attack speed, and the seven-piece bonus adds another 20% critical multiplier. Look for critical multiplier and critical rate on amulets. Before Gorehorn, use the starting HP set, then Pit Fighter (physical damage, HP and armor at three pieces); armor is very useful in this game. Rumbler is another option: its Haymaker bonus gives +20% physical damage for 5 seconds after a dash. Where Gorehorn drops is in the Larry Puss and Revvy sections below. Sets and the Codex are on Dimraeth equipment and sets.

Zhun: Elf Shadow, damage over time and Chronospike

Apply damage-over-time effects, then detonate them all at once with Chronospike. Put points into magic damage first. The key spell is Flaming Strike, which needs 7 Memory, 8 Adventure and 7 Energy. Once you have it, nothing else stacks as much burning damage, and Chronospike hits much harder. A few hours later, better spells replace Flaming Strike on the skill bar.

Larry Puss: Elf, Temporal Surge into Double Strike

An assassin build on thrust damage. The elf passive Night Whisper adds stamina per Agility point, so every point goes into Agility. That suits a full stamina spell build, but not thrust-and-ice spells, which need Memory, Adventure and Energy. The engine:

  1. Backstab Strike, a stamina-only thrust spell, gives a stack of Temporal Surge.
  2. In the tree, Echo of Mutilation converts up to 10 stacks of Temporal Surge into Double Strike buffs.
  3. Each Double Strike stack makes a swing deal its damage twice, per its Codex entry.

Farm named sets with the Codex, which lists who drops each piece. For the Convergence set, Dryads and Wildwood Wolves drop most of it. Sets carry over: a fresh Human Mage joining the same world can equip a full Convergence set farmed on the assassin.

Larry Puss: Elf Shadow, an early Vanishing Strike bleed assassin

Elf race, Shadow class (the Joker persona, which may not matter much). Like the build above it is a thrust assassin with all points in Agility, but the engine is Vanishing Strike and bleed rather than Temporal Surge. By around level 10 to 13 you can have every piece in place.

  1. Vanishing Strike into the shadows

    It leaves a clone and hides you for 8 seconds; walk behind the enemy. You are hidden, not invincible: an attack already on its way still lands.

  2. Press Vanishing Strike again, not your basic attack

    The second activation performs the actual spell attack. With the bleeding node it applies bleed, and five stacks if you hit from behind.

  3. Tendon Slice for five more stacks

    Use it for the five bleed stacks, not its direct damage. Find the recipe out in the world and have Rahaner in Earlwood Village craft it; where spells come from is on Dimraeth spells.

  4. Shadow Convergence on bosses

    It gains 4% bonus damage for every bleed stack on the enemy, up to 10 stacks. Normal enemies rarely need it.

Skill tree order

  1. Right side: maximum stamina, then thrust damage, up to the node with 6% thrust damage and 6% maximum stamina.
  2. Go down before Shadow Convergence, which needs quite a few points and has a 30-second cooldown. Take Ambush (slows enemies by 50% for 3 seconds), then Vanishing Strike damage and back-attack damage.
  3. The Vanishing Strike choice: teleport behind, an extra dash in the shadows, or a throwing dagger. Take the dagger. Add the stealth duration nodes and the bleeding node.
  4. The initiate section: the lower path for critical chance (up to a 6% attack speed, 4% critical chance node), then the upper path for damage against bleeding enemies, ending in a 12% node that also raises maximum bleed by two.
  5. Then Shadow Convergence. Skip its further damage nodes in this early version.

Attributes: all Agility. Night Whisperer (called an elf passive in the build above) adds 2.5 stamina per Agility point. All-Agility is a poor fit for hybrid spells. Thrust and bleed scaling is on Dimraeth damage types.

Gear: mix Moontorn (thrust damage and movement speed; attack speed at four pieces, thrust damage after a dash) with Momentum, whose three-piece bonus gives a burst of movement speed after a dash. More Moontorn means more damage; Momentum is for mobility. For pure damage, Gorehorn looks strongest. The Codex’s equipment sets tab shows Gorehorn dropping from Wildwood Wolves and Momentum from Dryads. Revvy, below, farms Gorehorn from the first boss as a bounty instead; both work. The Codex is explained on Dimraeth equipment.

Pixel Rookie: Human bleed build

A Human played as a rogue, all about bleed. Take the nodes that raise the number and damage of bleed ticks, then the skill that throws bleeding knives. Add bleed spells you unlock and craft while exploring until everything you do causes bleeding.

Revvy: Elf Shadow, Shadow Convergence and bleed

A late-game assassin, like LightItUpDan’s Furious Strike build: stack bleed, then detonate it. The rotation is fixed and easy to copy.

  1. Open with Vanishing Strike into Tendon Slice

    Vanishing Strike teleports you behind the target; Tendon Slice is the spellbook Rahaner crafts, and both stack bleed.

  2. Spend the bleed on Shadow Convergence

    Then throw the shadow daggers five times, make them explode, and start the combo again.

  3. Elves get one extra clone

    An elf skill consumes 10 bleed to make an extra shadow clone, on a cooldown of about twelve seconds; take the node that increases the clone’s duration. This is the elf bonus; the rest of the build works on any race.

Take enough Physique for a 400 HP baseline: without it, the higher bounty tiers one-shot you. After that, put points into damage, aiming for roughly triple the starting 14 physical power. Why bleed scales off physical power is on Dimraeth damage types and scaling, and the bounty tiers that punish a thin health pool are on the Dimraeth endgame page.

Chase the Gorehorn set. The best way to farm it is the first boss, the Corrupted Treant, as a bounty on a one-day cooldown; purple pieces appear at the higher tier. Which bosses come back as bounties is on Dimraeth bosses.

Sleepy Cat: Minotaur Brawler, bleed feeding crit on tier 3 bosses

Dimraeth EA - Bleed Crit Minotaur Brawler FARMS T3 BOSSES Sleepy Cat

Built for the hardest bounties: the bounty board up to tier 3, the current max, and it has killed every tier 3 boss in the game. The bounty tiers are on Dimraeth endgame and deeds.

The idea. Bleed is there to buff you, not to do the damage: bleeding targets take more crit chance, crit damage and damage from you. Stacking bleed itself (up to 35 stacks, ticking for around 500) falls short.

  • Whirl of Gore, the core passive: hitting a bleeding enemy can trigger a spinning AoE attack that deals strike damage.
  • Blood in the Water: 15% crit chance for 5 seconds when you hit a target with more than 10 bleeds.
  • Savage Claw, the big bleed opener, reportedly crafted from Alpha Wolf materials after you beat it. The alpha wolf is on Dimraeth bosses.
  • Physical pierce and strike pierce, because tier 3 bosses resist: pierce gets through their resistance and armor.

Stats and gear. Nearly all Strength, as in SwoleBenji’s starter above: each point gives about one physical power, and on a Minotaur Brawler it also raises stamina. Aim for the Gorehorn set, for Blood Frenzy (more damage against bleeding mobs) and the crit multiplier. Where it drops is on Dimraeth loot. While leveling, go straight to Vortex, then fill in the bleed nodes.

A forum player: Elf fire Mage with a fast Fireball

An Elf Mage that stays at range.

  • Attributes: Intelligence and Memory; Physique is the dump stat.
  • Fireball nodes: the two concentration boost nodes, then Piercing Fireball, then Igniting Fireball for its three burning modifiers.
  • Gear: three pieces of fire gear and two of concentration. By level 9, Fireball is on a 2-second cooldown.

Is there a best build or tier list?

No. The launch announcement pointed build questions to the community channels:

“there will probably be a lot of players wanting to show their builds and/or having questions about builds and we’ll have places both on the subreddit and discord to talk about these things”

Mudtek

The creators above teach how the systems fit together rather than hand out one meta build. Find those channels on the Dimraeth Discord and subreddit page.

Test before you commit

  • Use the training dummy. You can craft a wooden training dummy in the Sanctum early on.
  • Skill points are cheap to move; attributes may not be. The attribute respec is disputed; read Dimraeth leveling and respec before copying a single-stat plan.
  • Keep sets for later characters. Craft enough chests and save your sets for builds you want to try later.
  • Farm the drops you need. Beaten bosses become repeatable bounties, which is where boss-specific sets and boss spell materials come from; see Dimraeth bosses.