Dimraeth equipment and armor
You have twelve gear slots. Gear is loot with random rarity and stats, and every piece belongs to a set. Salvage what you do not want at the forge and spend the result upgrading what you keep, up to +11, gaining extra stats along the way. The Codex shows which enemies drop each set you have found. Your weapon comes with your race, not from loot, and no gear changes how your character looks.

How gear works
There are 12 equipment slots. Every item has a random rarity and random stats, and upgrading an item adds more stats. Items belong to gear sets, and the rules apply to every one of your 12 pieces.
Reading an item’s name
An item’s title tells you what it is. Take an Enduring Erupting Imbued Charm:
| Part of the name | Example | What it tells you |
|---|---|---|
| First word | Enduring, Replenishing | The first stat, always. Enduring is stamina, Replenishing is stamina regeneration. The amount rolls randomly. |
| Second word | Erupting | The set, which carries the set bonus. |
| The rest | Imbued Charm | The item itself. |
Stats below the first one roll as you upgrade, so two copies of the same item at +11, such as two Moonthorn amulets, can end up with different lines.
Upgrading at the forge
- Salvage what you will not wear
Salvaging unwanted gear at the forge gives the resources upgrades cost. You can also sell it for gold.
- Upgrade a piece to +2
+2 gets you the first bonus stat, a solid starting point for any new piece.
- Keep going to +11 on the pieces that roll well
Spend the salvage currency to take your best pieces to +11. Gear drops often, but twelve slots is a lot of upgrading.
Two achievements, Tinkerer and Permanent Edge, ask you to upgrade a combat item. The game uses that phrase for potions, cures and knives, so a forge upgrade may not count; both are on Dimraeth achievements.
Sets, and finding where they drop
Every piece belongs to a set, and set bonuses are where builds come from; some change how a specific spell behaves. The Erupting set, for example, makes a fully charged Erupt leave pools of water.
To farm a set on purpose, open the Codex and scroll to equipment sets at the bottom. Each set shows its bonuses and which enemies drop it: Convergence, for example, drops mostly from Dryads and Wildwood wolves. A set only fills in once you have found a piece, so the list grows as you play.
Some sets come only from bosses, and the bounty tiers are how you farm them; see Dimraeth bosses, and Dimraeth loot for the loop players run to farm Gorehorn and Pyreweaver. Which sets suit which build is on Dimraeth builds.
What the loot system does not explain
Players run into three things the game leaves you to work out.
The fix for the third one is the Codex: pick the set you want, read which enemies drop it, and farm those instead of taking whatever the world hands you. Which enemies sit behind the best sets is on Dimraeth bosses, and the repeatable runs that let you farm them again are on Dimraeth endgame.
Weapons come with your race
There are no weapon items to find. Your weapon is locked to your race, which also sets the moves that go with it, so you cannot be a human with the battle axe.
| Race | Weapons |
|---|---|
| Human | Sword, and a crossbow (the archetype screen calls it a bow) |
| Minotaur | Battle axe |
| Elf | Twin daggers |
Armor is not locked. No gear is race or class gated, though some gear sets work better on a certain class. The race side of this is on Dimraeth races.
Does armor show on your character?
No. You keep the look you made at character creation.
“As of now, we don’t have visual changes based on the equipment that is looted. Basically because it’s 8 directional pixel art with 8 races and also genders it means that there’d have to be:”
“Then there’s also the different various item slots which multiplies it and each frame is hand animated.”
That works out to 128 body variants before multiplying by item slots. The eight races are the full-release plan, not the three in Early Access. No cosmetic gear or skins have been announced.
Can you craft gear?
No. Everything comes from drops for now.
“We still want monster drops to be the primary loot path for the majority of the game.”
Phillip, Game Director
Equipment crafting is planned as a later, endgame addition; see Dimraeth endgame.
Moving a set to another character
Craft chests and store your sets in them. A new character joining the same world can open the chest and equip a set another character farmed, so save sets for builds you want to try later. Chests are built in the Dimraeth Sanctum, and joining worlds with different characters is covered on Dimraeth co-op.