All Dimraeth archetypes
An archetype is your race and class together, and Dimraeth Early Access has nine: three races times three classes, each with its own name, skill tree and passive. Human Mage is the Elemental Ranger and Minotaur Mage the Earthshaker. The store’s 48 archetypes are the full-release target of 8 races and 6 classes.
The nine Early Access archetypes
| Race by class | Brawler | Mage | Shadow |
|---|---|---|---|
| Human | WildstriderSeen in the game | Elemental RangerConfirmed by Mudtek · Seen in the game | Gloom StalkerNamed by two players |
| Minotaur | Horned VanguardPartly confirmed by Mudtek | EarthshakerConfirmed by Mudtek · Seen in the game | Xwin DreadhornOne player’s list |
| Elf | Phase DuellistNamed by two players | Echo WeaverNamed by two players | Night's WhisperOne player’s list |
All nine names appear in one player-compiled list, which writes the Mage class as Magician; the label under each name shows how sure it is.
Read the grid race by row, class by column; the line under each name shows how sure it is. 4 of the nine are named by Mudtek (one only in part) or seen on the Early Access build, 3 are backed by a second player, and 2 come from the player-compiled list alone.
How sure is each name?
The full set of nine names comes from a player-compiled list (which writes the class as Magician). Treat the names lower in this table as likely, not final.
| How sure | What it means | Archetypes |
|---|---|---|
| Confirmed by Mudtek | The Game Director uses the name when describing character creation. | Elemental Ranger, Earthshaker; Horned Vanguard in part (only the word Vanguard) |
| Seen in the game | Shown on screen in the Early Access build. | Wildstrider, Elemental Ranger, Earthshaker |
| Named by two players | A second player names it independently, with its race and class. | Gloom Stalker, Phase Duellist (spelled Phase Duelist), Echo Weaver |
| One player’s list | Only one player’s list names it. Likely, not final. | Xwin Dreadhorn, Night’s Whisper |
Two names come up again from another player: Elf Brawler as Phase Duelist (with one l) and Elf Mage as Echo Weaver. Some players also call an Elf’s passive Night Whisper, without naming the class, so the Elf Shadow’s name stays unconfirmed.
What an archetype actually changes
The name is not flavour text. The studio behind it is on the Dimraeth developer page.
“The combination of race and class defines your archetype, and every archetype gets its own unique skill tree – built as a blend of race, class, and that archetype’s identity.”
Phillip, Game Director
Race half, class half, and corners
A big chunk of your skill tree comes from your race, another from your class, and a smaller chunk from the archetype itself. The layout is on the Dimraeth skill tree page.
One attribute worth more
“Effectively, each archetype has a ‘primary’ attribute that gives you the most value per point, pushing you toward certain builds while still leaving room to experiment.”
Phillip, Game Director
The archetype also sets how much XP each attribute costs, covered on Dimraeth leveling. On the creation screen, check the four tag words under the archetype name. For the Human they read hunter, blade, fire and frost: Revvy reads these as hunter for a bow, blade for a sword, and fire and frost for the Mage archetype. They are the quickest summary of a pairing, and a forum moderator said that at EA launch you could not change appearance or class later, so read them before you commit.
Two archetypes of the same class can play very differently. A Minotaur Mage (Earthshaker) spreads fire and procs passives on Burning enemies, while a Human Mage (Elemental Ranger) turns fire already on the field into big single-target hits.
Nine now, 48 planned
“Combine any of eight races with any of six classes to create 48 distinct Archetypes. Each pairing has its own skill tree and playstyle.”
Mudtek
Those numbers are for the 1.0 release; Early Access launched with three races and three classes. The intended 1.0 roster is 8+ races and 6 classes, so 48 archetypes is a floor, each with its own tree and passive.
Two race and class updates are planned before Act II, with no dates yet. The candidate races are on Dimraeth races, the next class on Dimraeth classes, and the wider gap between the store page and this build on what is in Dimraeth Early Access. Builds for specific archetypes are on Dimraeth builds.