Dimraeth Guide
World

Dimraeth inventory: bag slots, encumbrance and potion slots

You cannot buy or unlock bag slots in Dimraeth. The bag grows by itself as long as your encumbrance can carry more, so the number that really limits you is carry weight. Raise it at shrines you find in the world. For more potions and cures, upgrade those items at a crafting bench: that adds charges, not slots.

The inventory panel open beside a campfire cooking menu, a 389/510 counter in its header and four numbered slots along its bottom edge
The inventory panel beside a campfire cooking menu: 389/510 in the header, four numbered slots along the bottom.

Two limits, not one

Bag slots and carry weight are separate systems, and neither is an upgrade you buy.

Grows on its own

Bag slots

The grid of squares. It extends as you carry more, so an empty tail of the grid is not something you are waiting to unlock. It never lets you exceed the weight limit.

The real ceiling

Encumbrance

The carry-weight figure at the top of the panel. When it is full you stop picking things up, whatever the grid looks like. It goes up from shrines, and the shrines are scattered across the regions on the Dimraeth map.

Bag slots grow by themselves

Your bag gains a slot as soon as you pick up one more item, provided you have the encumbrance to carry it. A bag showing a dozen slots is not full; it is the size of what you hold.

The fixed part of the bag has changed during development. Mudtek’s playtest notes list “Added 6 inventory slots to the backpack” and “Fixed inventory to reject items when there is no space left”.

Encumbrance is the number that stops you

Carry weight is printed on the bag panel. To see what a single item weighs, hover it: of the small icons in the tooltip, the one that is not the gold icon is weight. Crafting materials are the heavy stacks. Wildwood pine weighs 5 lb each, a seed weighs 1, so manage the weighty stuff before a trip home.

Shrines of encumbrance raise your maximum. There is one heading north out of Earlwood, and using it takes the counter up a step, from 300 to 315 on one character. They sit beside waypoints and map fragments on the early route, so the cheapest way to raise your ceiling is the detour in the Dimraeth beginner guide.

At the ceiling the game refuses to let you pick anything else up. A playtest hotfix closed the harvesting loophole: “Fixed harvesting allowing the player to exceed their encumbrance”. Treat the cap as a hard stop and plan the trip home instead.

Does an attribute raise it? The tooltip and the Codex disagree

The Adventure tooltip says the stat increases encumbrance capacity. The encumbrance Codex note says encumbrance can only be increased by finding items in the world.

The tooltip’s side

Adventure adds capacity

Some players report more encumbrance when they level Adventure, and the attribute screen describes it as boosting physical and magical damage as well as encumbrance. What each attribute does is on Dimraeth leveling and attributes.

The Codex’s side

Only what you find

Players who tested it found that nothing but the discoverable stones changes it, and one creator found no stat on the attribute screen that lists encumbrance. Strength used to add carry weight; now it comes from finding shrines.

Do not spend attribute XP on carry weight. Whether attributes can be reset at all is disputed, and the shrines cost nothing.

What raises what

What you doWhat it changes
Keep picking things up while you are under your weight limitBag slots
Use a shrine of encumbrance where you find one in the worldMaximum carry weight
Put points in the Adventure attributeEncumbrance capacity according to the tooltip; the Codex note says otherwise
Upgrade a Cure, Potion or Knife at a crafting benchCharges on the quick slots, not bag space
Move items into a pet’s inventoryWhat one trip can bring home
Salvage the sets you are not wearing at the blacksmithFrees both slots and weight
Build storage chests in the SanctumStorage at home. It does not change what you can carry

Carrying more potions, cures and knives

Upgrade your combat items (Cures, Potions, Knives) at the crafting benches. Each upgrade adds charges to the item you already have: crafting the +1 potion takes your current potion and leaves you with three charges. Two limits apply:

  • One of each on the bar. You cannot slot the same healing item twice. There are four numbered slots under the bag in the screenshot above, so a loadout is four different combat items, each with its own charges.
  • Combat items only. A playtest hotfix stopped non-combat items going onto the quick slot bar, so it is not spare room for food or materials.

Charges refill when you rest, so spend them and reset rather than hoard. What a rest costs you is on Dimraeth combat, and the alchemy recipes that raise the charge count are on Dimraeth crafting and alchemy.

When your bag is full, in order

  1. Read the weights before you drop anything

    Hover the biggest stacks and find the weight icon in the tooltip. Logs, stone and planks run around five pounds each; flax, seeds and paper around one. Put down the heavy ones first.

  2. Hand what you can to your pet

    Your pet has its own inventory you can transfer items into, and you can send it to deliver items to the storage chests in your base while you keep going. Which pets exist is on Dimraeth pets.

  3. Teleport back and salvage the sets you will not wear

    The space problem is mostly a gear problem: once you collect several gear sets, the bag fills fast. Salvage at the blacksmith turns the ones you will not wear into upgrade material for the set you kept. See Dimraeth equipment and the forge.

  4. Stash the raw materials, starting with the heaviest

    The guild hall has a storage chest before you have built anything, but it only has 18 slots. Build your own; chests, benches and the build menu are on the Dimraeth Sanctum page. If other people play in your world, set the chest to private before you fill it. The chest settings are on Dimraeth co-op.

  5. Go back out lighter, and take the shrine detour

    Go back to town, break your gear down, store stuff away, repeat. The quests that open the route the shrines sit on are in the Dimraeth walkthrough.

When the game will not let you place another chest

If the outline is green, you have the materials and the chest still will not go down, check where the materials are. Materials sitting in a workbench or a chest do not count; they have to be in your own inventory.

If it still fails, the forum moderator’s workaround is to put the materials for the craft in your actual inventory and restart the world. It works for an alchemy table that will not place, too.

If you have not found chests at all, they are a Sanctum build, not a workbench recipe: there are more tabs than Production at the bottom of the build menu. They unlock as soon as you have Sanctum access and only need stone nails and some planks. Do the building quest early rather than exploring with a full bag, since a first playthrough easily fills up before the extra chest in town turns up. The nails and planks are on the Dimraeth crafting page.