Dimraeth Guide
World

Dimraeth co-op and multiplayer

Dimraeth is online co-op for up to 8 players, hosted peer to peer by one player, with no dedicated servers and no couch co-op in Early Access. Everyone in the session progresses the host’s world. Your character keeps its own level, gear and inventory and takes them home; story progress, allies and buildings stay with the world you played in.

A large dark creature in red mist fighting two players labelled Harald and Shiry
Two players, labelled Harald and Shiry, against a large dark creature in red mist.

The short answers

QuestionAnswer
How many players?Up to 8, online
Dedicated servers?Not at this time; one player hosts, peer to peer
Couch or split-screen co-op?Not for Early Access
Does everyone progress the story?Yes, all players progress the host’s world
Does a friend join at my level?No, each character keeps its own level
What do I take home?Level, equipment, inventory, spells and personal progression
What stays in the world?Story progress, recruited allies and buildings
Can I change world difficulty later?No
Public or private worlds?Either; public worlds can be browsed and joined

Hosting: peer to peer, up to eight

“Dimraeth uses a peer-to-peer system for co-op play. That means one player acts as the host when you start a game with friends. We don’t currently support dedicated or private servers.”

Mudtek

Dimraeth is not an MMO; co-op tops out at eight. Some players have set an open server to 40 players, but the game flags that as not officially supported. There is no couch co-op in Early Access.

Whose progress is it?

Everyone’s. The host only runs the server, and shared personal quests count for everyone in the party.

Viakaros Developer

“all players progress the world, the host is just the server. There are personal quests that if someone happens to have that personal quest and you’re in a party (by default you are) then it will count for both of you.”

“Your hero’s level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.”

Mudtek

Goes with your character

Yours to keep

  • Level
  • Equipment and inventory
  • Spells
  • Personal progression
Stays in the world

The host’s

  • Story progress
  • Recruited allies
  • Buildings

In practice: help a friend through the story in their world and you keep the levels and loot, but your own world’s story has not moved. Relationships with characters progress for each player independently; see Dimraeth romance and allies.

Different levels in the same world

A friend who joins later is not brought to your level: characters stay at their own levels. The level cap and how leveling works are on Dimraeth leveling.

Setting up a world

  1. Pick the difficulty carefully

    You cannot change a world’s difficulty after it is created, so check it when you first load in. What Hard does and does not give you is on Dimraeth difficulty, and how deed tiers add challenge on top is on Dimraeth endgame.

  2. Choose public or private

    Worlds can be private or public, and anyone can browse the list of open worlds and join one. Since the second hotfix, new lobbies default to friends only instead of public. The rest of that hotfix is on the patch notes page.

  3. Set loot and building rules in Settings, Multiplayer

    Inside the world, Settings, Multiplayer holds New Characters Only and LockBuildtoOwner. Those, and the personal loot toggle, are explained below.

Loot and chests between players

Four settings decide who sees drops and who opens what.

SettingWhat it does
Personal loot onYou only see drops that belong to your character
Personal loot offEveryone sees the drops, though some are still only for your character
LockBuildtoOwnerLocks chests, doors and the like so only the builder can open them. Your friends can still build.
A chest set to PublicCrafting benches can use the materials inside. Set it to Private and benches cannot draw from it.

Per-player drops are the default, so group members are not competing for loot. Chests themselves are built in the Dimraeth Sanctum.

Private does not mean locked

Players hosting public worlds have woken up to chests emptied by strangers even though the chest was set to Private. The Private switch only hides a chest from crafting benches. The real lock is LockBuildtoOwner in Settings > Multiplayer, which lets only the builder open doors and chests. It is not retroactive: it only covers what you build after turning it on. Before opening a world to strangers:

  1. Turn on LockBuildtoOwner in Settings > Multiplayer.
  2. Empty any chest you placed before that, place a new one, and move your gear into it.
  3. Leave the Public/Private switch for what it does: whether benches can pull materials from that chest.

You can also flip a single chest between public and private while you are looking inside it.

What the hotfixes changed

The second hotfix fixes chests set to private for local interaction and for workbench pooled inventory. The third lets a host destroy client chests to stop griefing, and lets hosts open private chests owned by their own alt characters. The latest lets your own alts open your private chests, makes a host dismantling a guest’s chest drop its contents instead of refusing, and tightens private chests server-side.

None of these mention LockBuildtoOwner, so update the game, turn it on, and keep your best gear in a chest built afterwards. Test with cheap items before you trust a chest with real gear. The full lists are on the patch notes page.

Personal loot on, and still sharing?

Some players report that the personal loot toggle does not work: with it on, they and their friends still see and take each other’s drops and open each other’s private chests. Often only equipment is player-specific, while a resource drop is visible to everyone and only one player can pick it up.

Split the problem in two. Loot visibility is the personal loot toggle. Chest and door access is LockBuildtoOwner, and the Private switch on a chest is not a lock at all. So a friend opening your chest is a chest-setting problem first.

  1. Turn on LockBuildtoOwner, inside the world

    Settings, then Multiplayer, while you are in the world you want to protect.

  2. Rebuild what you placed earlier

    It applies only to what you build afterwards, so chests and doors placed before you switched it on stay open. Empty them, place new ones and move your gear across.

  3. Test the loot toggle on one drop

    With personal loot selected, kill something together and compare what each of you sees on the ground. If you can still see and take each other’s drops, you have hit the reported bug.

  4. Keep the good gear out of shared chests

    Until you have seen the lock hold with your own group, treat any chest as open to the players in your world. Other open problems and workarounds are on Dimraeth bugs and fixes, and the places developers answer are on Dimraeth community.

Sharing gear between your own characters

You do not need a friend for this. Any character can join any of your worlds, even in single player. Leave a set in a chest with one character, join the same world with another, and take it out to equip a fresh character. What sets do is on Dimraeth equipment.

Known co-op problems and what to do

Returning players locked out by New Characters Only

With New Characters Only switched on, returning friends can be refused as new after a server restart. To play now, turn off New Characters Only in Settings > Multiplayer. Be aware the game warns that you cannot turn it back on.

A server restart can clear a different bug, where clients stop seeing enemies animate or die.

The host lags, the guests do not

Viakaros Developer

“That makes sense that the client is great because they only render what’s on their screen, while the host has to spend cycles on monsters, quests, events, farming timers, etc.”

“if your CPU is old it could cause this as some things in the game have to run on the main thread - so even if your CPU looks like it is not being fully used, one of the cores being used for the main thread may be, also you need about 4-5GB of VRAM on your GPU if you check that.”

So let the player with the newer CPU and more video memory host. The hardware side is on Dimraeth system requirements, and other open issues on Dimraeth bugs and fixes.

Why the gambling table will not wait

The gambling table’s timer keeps running, even solo, because it is built for multiplayer and should not leave other players waiting. To read the rules, sit out at the table; you can do that at any time.

Personas in a group

Each player brings their own Persona. Your Persona adds flavour to your dialogue options, which gives each player more room to role-play and adds variety to conversations in multiplayer.