Dimraeth co-op and multiplayer
Dimraeth is online co-op for up to 8 players, hosted peer to peer by one player, with no dedicated servers and no couch co-op in Early Access. Everyone in the session progresses the host’s world. Your character keeps its own level, gear and inventory and takes them home; story progress, allies and buildings stay with the world you played in.

The short answers
| Question | Answer | Who said it |
|---|---|---|
| How many players? | Up to 8, online | Official FAQ |
| Dedicated servers? | Not at this time; one player hosts, peer to peer | Official FAQ |
| Couch or split-screen co-op? | Not for Early Access | Official FAQ |
| Does everyone progress the story? | Yes, all players progress the host’s world | Developer (Viakaros) |
| Does a friend join at my level? | No, each character keeps its own level | Developer (Reddit) |
| What do I take home? | Level, equipment, inventory, spells and personal progression | Store page |
| What stays in the world? | Story progress, recruited allies and buildings | Store page |
| Can I change world difficulty later? | No | Developer (Mudtek) |
| Public or private worlds? | Either; public worlds can be browsed and joined | Developer, before launch |
Hosting: peer to peer, up to eight
“Dimraeth uses a peer-to-peer system for co-op play. That means one player acts as the host when you start a game with friends. We don’t currently support dedicated or private servers.”
Mudtek. From the official Steam discussion: Early Access FAQ
The same FAQ answers the MMO question with “No, but it has the option for co-op with up to 8 people.” One player who tried a larger open server reported the game let them set it “setting it to 40 players even though it says it’s not officially supported”. Eight is the supported number.
On local play, the FAQ is just as short: “Does the game support couch co-op? Not for Early Access.”
Whose progress is it?
Four Steam forum threads opened around launch ask some version of this, and in one of them a player answered that only the host progresses. A developer corrected that:
“all players progress the world, the host is just the server. There are personal quests that if someone happens to have that personal quest and you’re in a party (by default you are) then it will count for both of you.”
What moves between worlds and what does not is on the store page:
“Your hero’s level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.”
Mudtek. From the Dimraeth Steam store page
Yours to keep
- Level
- Equipment and inventory
- Spells
- Personal progression
The host’s
- Story progress
- Recruited allies
- Buildings
In practice: if you help a friend through the story in their world, you keep the levels and loot, but your own world’s story has not moved. A developer also said before launch that relationships with characters progress for each player independently; see Dimraeth romance and allies. Whether Steam achievements unlock for guests the same way has not been answered by a developer.
Different levels in the same world
Asked whether a friend who joins later is brought to the host’s level, a developer on Reddit answered:
“Characters are at different levels.”
DimraethDev, a developer account on Reddit. Posted in the r/dimraeth thread: Races and Classes
Mudtek has not said whether enemies scale to the party. The level cap and how leveling works are on Dimraeth leveling.
Setting up a world
- Pick the difficulty carefully
It is fixed once the world exists:
“You cannot change a world difficulty after the fact, so somehow the game created a hard world. Maybe there is a bug we haven’t seen.”
Check the world’s difficulty when you first load in. What Hard does and does not give you is on Dimraeth difficulty, and how deed tiers add challenge on top is on Dimraeth endgame.
- Choose public or private
Before launch, a developer described it this way: “So you can have your worlds set as private or they can be public and then anyone can join from across the world. You’ll be able to scroll through people’s open worlds and join them.”
- Set loot and building rules in Settings, Multiplayer
Inside the world, the Settings, Multiplayer menu is where a developer and a moderator point for New Characters Only and LockBuildtoOwner. Those, and the personal loot toggle, are explained below.
Loot and chests between players
One player’s thread is titled with the complaint “The personal loot toggle simply doesn’t work.” A forum moderator, not a developer, replied with how the settings are meant to behave:
“So as it pertains to personal loot, if that is selected, you will only see the loot drops belonging to your own character, whereas having it unchecked will allow everyone to see what loot drops (Though some loot will only be for your character.)”
Wizardmanguy, a forum moderator. Posted in the Steam thread Steam discussion: So... the personal loot toggle doesn't work.
| Setting | What it does, per the moderator |
|---|---|
| Personal loot on | You only see drops that belong to your character |
| Personal loot off | Everyone sees the drops, though some are still only for your character |
| LockBuildtoOwner | “What this does is lock down chests, doors, etc, where only the builder (Your buddy can still build) has access to them.” |
| A chest set to Public | “The "Public/Private" setting on the chest allows materials in that chest to still be used for crafting benches.” Set it to Private and benches cannot draw from it. |
Pixel Rookie, who played in a group, found per-player drops were the default: “And by default, each player gets their own loot drops so they’re not competing with each other”. Chests themselves are built in the Dimraeth Sanctum.
Sharing gear between your own characters
You do not need a friend for this. Larry Puss uses the fact that any character can join a world:
“even if you’re playing single player, you can actually create a different character and class and join your current world where you’ve already built yourself a bit of a base.”
Larry Puss. Said in the video Larry Puss video: What I Learned After Experimenting With Builds in Dimraeth | Beginner Guide
Leave the set in a chest with one character, join the same world with another, and take it out. Larry Puss equips a full set on a fresh character that way. What sets do is on Dimraeth equipment.
Known co-op problems and what to do
Returning players locked out by New Characters Only
With New Characters Only switched on, a host reported that after a server restart their returning friends were refused as if they were new. A developer’s workaround:
“Looking into it - fortunately if you just want to play now you can turn off the new character only setting in the Settings -> Multiplayer menu.”
Before you do: the host who turned it off reports the game warns “though it notes that you can’t turn it back on”. They had restarted the server in the first place because clients stopped seeing enemies animate or die, and the restart cleared that for them.
The host lags, the guests do not
“That makes sense that the client is great because they only render what’s on their screen, while the host has to spend cycles on monsters, quests, events, farming timers, etc.”
“if your CPU is old it could cause this as some things in the game have to run on the main thread - so even if your CPU looks like it is not being fully used, one of the cores being used for the main thread may be, also you need about 4-5GB of VRAM on your GPU if you check that.”
So let the player with the newer CPU and more video memory host. The hardware side is on Dimraeth system requirements, and other open issues on Dimraeth bugs and fixes.
Why the gambling table will not wait
A player complained that the gambling table’s timer keeps running while they read the rules, and that the game will not pause solo. A developer’s answer on the table: “it’s a multiplayer game so don’t want other people at the table stuck waiting on someone else.” The developer adds that you can sit out at the table at any time to read the rules. A pause for solo play has not been announced.
Personas in a group
Each player brings their own Persona, which Game Director Phillip wrote is part of the point: “Your choice of Persona adds flavour to your dialogue options in conversations, giving you more room to role-play and adding variety when you’re playing in multiplayer.” How the game picks whose dialogue answer is used when several players are talking to the same character has been asked on the forum and not answered.