Dimraeth Guide
World

Dimraeth co-op and multiplayer

Dimraeth is online co-op for up to 8 players, hosted peer to peer by one player, with no dedicated servers and no couch co-op in Early Access. Everyone in the session progresses the host’s world. Your character keeps its own level, gear and inventory and takes them home; story progress, allies and buildings stay with the world you played in.

A large dark creature in red mist fighting two players labelled Harald and Shiry
Two players, labelled Harald and Shiry, against a large dark creature in red mist. Screenshot: Mudtek, from the Steam store page.

The short answers

QuestionAnswerWho said it
How many players?Up to 8, onlineOfficial FAQ
Dedicated servers?Not at this time; one player hosts, peer to peerOfficial FAQ
Couch or split-screen co-op?Not for Early AccessOfficial FAQ
Does everyone progress the story?Yes, all players progress the host’s worldDeveloper (Viakaros)
Does a friend join at my level?No, each character keeps its own levelDeveloper (Reddit)
What do I take home?Level, equipment, inventory, spells and personal progressionStore page
What stays in the world?Story progress, recruited allies and buildingsStore page
Can I change world difficulty later?NoDeveloper (Mudtek)
Public or private worlds?Either; public worlds can be browsed and joinedDeveloper, before launch

Hosting: peer to peer, up to eight

Dimraeth uses a peer-to-peer system for co-op play. That means one player acts as the host when you start a game with friends. We don’t currently support dedicated or private servers.

Mudtek. From the official Steam discussion: Early Access FAQ

The same FAQ answers the MMO question with No, but it has the option for co-op with up to 8 people. One player who tried a larger open server reported the game let them set it setting it to 40 players even though it says it’s not officially supported. Eight is the supported number.

On local play, the FAQ is just as short: Does the game support couch co-op? Not for Early Access.

Whose progress is it?

Four Steam forum threads opened around launch ask some version of this, and in one of them a player answered that only the host progresses. A developer corrected that:

Viakaros Developer, replying on the Steam forum

all players progress the world, the host is just the server. There are personal quests that if someone happens to have that personal quest and you’re in a party (by default you are) then it will count for both of you.

Thread: Steam discussion: Co-op progression?

What moves between worlds and what does not is on the store page:

Your hero’s level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.

Mudtek. From the Dimraeth Steam store page

Goes with your character

Yours to keep

  • Level
  • Equipment and inventory
  • Spells
  • Personal progression
Stays in the world

The host’s

  • Story progress
  • Recruited allies
  • Buildings

In practice: if you help a friend through the story in their world, you keep the levels and loot, but your own world’s story has not moved. A developer also said before launch that relationships with characters progress for each player independently; see Dimraeth romance and allies. Whether Steam achievements unlock for guests the same way has not been answered by a developer.

Different levels in the same world

Asked whether a friend who joins later is brought to the host’s level, a developer on Reddit answered:

Characters are at different levels.

DimraethDev, a developer account on Reddit. Posted in the r/dimraeth thread: Races and Classes

Mudtek has not said whether enemies scale to the party. The level cap and how leveling works are on Dimraeth leveling.

Setting up a world

  1. Pick the difficulty carefully

    It is fixed once the world exists:

    Mudtek Developer, replying on the Steam forum

    You cannot change a world difficulty after the fact, so somehow the game created a hard world. Maybe there is a bug we haven’t seen.

    Thread: Steam discussion: World difficulty editing

    Check the world’s difficulty when you first load in. What Hard does and does not give you is on Dimraeth difficulty, and how deed tiers add challenge on top is on Dimraeth endgame.

  2. Choose public or private

    Before launch, a developer described it this way: So you can have your worlds set as private or they can be public and then anyone can join from across the world. You’ll be able to scroll through people’s open worlds and join them.

  3. Set loot and building rules in Settings, Multiplayer

    Inside the world, the Settings, Multiplayer menu is where a developer and a moderator point for New Characters Only and LockBuildtoOwner. Those, and the personal loot toggle, are explained below.

Loot and chests between players

One player’s thread is titled with the complaint The personal loot toggle simply doesn’t work. A forum moderator, not a developer, replied with how the settings are meant to behave:

So as it pertains to personal loot, if that is selected, you will only see the loot drops belonging to your own character, whereas having it unchecked will allow everyone to see what loot drops (Though some loot will only be for your character.)

Wizardmanguy, a forum moderator. Posted in the Steam thread Steam discussion: So... the personal loot toggle doesn't work.

SettingWhat it does, per the moderator
Personal loot onYou only see drops that belong to your character
Personal loot offEveryone sees the drops, though some are still only for your character
LockBuildtoOwnerWhat this does is lock down chests, doors, etc, where only the builder (Your buddy can still build) has access to them.
A chest set to PublicThe "Public/Private" setting on the chest allows materials in that chest to still be used for crafting benches. Set it to Private and benches cannot draw from it.

Pixel Rookie, who played in a group, found per-player drops were the default: And by default, each player gets their own loot drops so they’re not competing with each other. Chests themselves are built in the Dimraeth Sanctum.

Sharing gear between your own characters

You do not need a friend for this. Larry Puss uses the fact that any character can join a world:

even if you’re playing single player, you can actually create a different character and class and join your current world where you’ve already built yourself a bit of a base.

Larry Puss. Said in the video Larry Puss video: What I Learned After Experimenting With Builds in Dimraeth | Beginner Guide

Leave the set in a chest with one character, join the same world with another, and take it out. Larry Puss equips a full set on a fresh character that way. What sets do is on Dimraeth equipment.

Known co-op problems and what to do

Returning players locked out by New Characters Only

With New Characters Only switched on, a host reported that after a server restart their returning friends were refused as if they were new. A developer’s workaround:

Mudtek Developer, replying on the Steam forum

Looking into it - fortunately if you just want to play now you can turn off the new character only setting in the Settings -> Multiplayer menu.

Thread: Steam discussion: New Characters Only bug

Before you do: the host who turned it off reports the game warns though it notes that you can’t turn it back on. They had restarted the server in the first place because clients stopped seeing enemies animate or die, and the restart cleared that for them.

The host lags, the guests do not

Viakaros Developer, replying on the Steam forum

That makes sense that the client is great because they only render what’s on their screen, while the host has to spend cycles on monsters, quests, events, farming timers, etc.

if your CPU is old it could cause this as some things in the game have to run on the main thread - so even if your CPU looks like it is not being fully used, one of the cores being used for the main thread may be, also you need about 4-5GB of VRAM on your GPU if you check that.

Thread: Steam discussion: Extreme lag for host in multiplayer

So let the player with the newer CPU and more video memory host. The hardware side is on Dimraeth system requirements, and other open issues on Dimraeth bugs and fixes.

Why the gambling table will not wait

A player complained that the gambling table’s timer keeps running while they read the rules, and that the game will not pause solo. A developer’s answer on the table: it’s a multiplayer game so don’t want other people at the table stuck waiting on someone else. The developer adds that you can sit out at the table at any time to read the rules. A pause for solo play has not been announced.

Personas in a group

Each player brings their own Persona, which Game Director Phillip wrote is part of the point: Your choice of Persona adds flavour to your dialogue options in conversations, giving you more room to role-play and adding variety when you’re playing in multiplayer. How the game picks whose dialogue answer is used when several players are talking to the same character has been asked on the forum and not answered.